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Interview with OlliOlli2 Developer Roll7

Added: 19.04.2015 11:17 | 27 views | 0 comments


The Game Bolt was able to come in contact with the developer of OlliOlli and OlliOlli 2: Welcome to Olliwood. They graciously allowed The Game Bolt to conduct a written interview with them about their recent release of their second entry in the OlliOlli franchise. Here is what they had to say.

From: n4g.com

The Game Industry Is Only Getting Better

Added: 19.04.2015 2:17 | 6 views | 0 comments


A simple yet endearing question, as to the status of games leaves Harjit slightly more optimistic about the gaming industry.

From: n4g.com

Mortal Kombat X Review | The Game Scouts

Added: 18.04.2015 11:17 | 18 views | 0 comments


Palmer Sturman: Ed Boon and his team over at NetherRealm Studios sure know how to create some of the most violent, visceral fighting games imaginable, but their titles havent seen much love from a competitive scene. Eds been pushing for his flagship series, Mortal Kombat, to be taken more seriously by the fighting community, and not just reveled for its over the top gore. With revamped game mechanics and a fine attention to detail, NetherRealm has pumped out Mortal Kombat X. Its overhauled, reworked system borrows a lot from the foundations that Injustice and MK9 laid out. The same basic mechanics the x-rays, the stage interactions are there, but they feel much more balanced and smooth, the combo system is fluid, and the new characters are a welcome breath of fresh air.

From: n4g.com

Godzilla The Game The Battle Heats Up Trailer (HD)

Added: 18.04.2015 8:53 | 9 views | 0 comments


Meet the most famous and destructive monsters like Godzilla, Mothra, King Ghidorah and lay waste to cities and environments while searching for G-energy to grow in size and power. Will you protect or destroy? The choice is yours Godzilla is coming on Playstation 3 and Playstation 4, 17 July 2015.

From: www.gamershell.com

Mortal Kombat X Review | The Game Bolt

Added: 17.04.2015 16:18 | 3 views | 0 comments


With the new generation of consoles in full swing and new games being shelled out left and right, the market was dry on fighting games. Cue in NetherRealm Studios and their legendary brawler, Mortal Kombat.

From: n4g.com

Deus Ex: Mankind Divided Players Can Beat The Game Without Being Seen

Added: 17.04.2015 3:26 | 9 views | 0 comments



Eidos Montreal has confirmed that the upcoming Deus Ex: Mankind Divided will allow gamers to “ghost” through the game without getting spotted. This was asked by an eager gamer and answered by a member of the development team.

From: www.cinemablend.com

The Godzilla Game is An Homage to the Monster Icon's Origins

Added: 16.04.2015 0:00 | 13 views | 0 comments


Natsume Atari's upcoming

"There were some [monsters] that I had to push on my end, because I wanted them in the game," Fujita said. "One thing was for Mechagodzilla. Three Mechagodzilla are in the game. Originally the plan was to make two Mechagodzilla, the most-different two of them, but I looked at that and said, no, we have to put in three, because I also want Super Mechagodzilla in there. It was important to me.

"I wanted all generations [of kaiju] in," he added. "Within those areas I would let developers decide which ones they wanted to go with."

Godzilla: The Game launched for PS3 in Japan in December of last year, but an updated version called Godzilla Versus was recently announced for PS4 in the region. The PS4 version has more features; the three-monster battles will be exclusive to the newer console, as will the ability to battle other players online and use Space Godzilla as a playable monster. This content discrepancy will also hold true for the North American versions: The PS3 version will be the same as the Japanese PS3 version, while our PS4 version, the localized Godzilla Versus, will also contain the same extra features. However, the game will just be called Godzilla: The Game for both platforms in the West.

So why is this sci-fi icon getting a video game adaptation? Why is Godzilla--and in turn the kaiju phenomenon--so important to popular culture? Fujita believes it's because Godzilla's literal larger-than-life status places him above other genres, like superhero films, in terms of the fantastical. It's something that can never exist, and so we crave it our fiction.

"The main element that people are really into is that Godzilla, definitely, is impossible in the real world, it's impossible to have huge monsters fighting one another," Fujita said. "You might have something like Batman or Spider-man, and that''s more down to scale, it's not humanly possible but more down to scale. But the scale of huge monsters fighting one another--it's completely, definitely not possible. It's also just really cool."

From: www.gamespot.com

The Godzilla Game is An Homage to the Monster Icon's Origins

Added: 16.04.2015 0:00 | 10 views | 0 comments


Natsume Atari's upcoming

"There were some [monsters] that I had to push on my end, because I wanted them in the game," Fujita said. "One thing was for Mechagodzilla. Three Mechagodzilla are in the game. Originally the plan was to make two Mechagodzilla, the most-different two of them, but I looked at that and said, no, we have to put in three, because I also want Super Mechagodzilla in there. It was important to me.

"I wanted all generations [of kaiju] in," he added. "Within those areas I would let developers decide which ones they wanted to go with."

Godzilla: The Game launched for PS3 in Japan in December of last year, but an updated version called Godzilla Versus was recently announced for PS4 in the region. The PS4 version has more features; the three-monster battles will be exclusive to the newer console, as will the ability to battle other players online and use Space Godzilla as a playable monster. This content discrepancy will also hold true for the North American versions: The PS3 version will be the same as the Japanese PS3 version, while our PS4 version, the localized Godzilla Versus, will also contain the same extra features. However, the game will just be called Godzilla: The Game for both platforms in the West.

So why is this sci-fi icon getting a video game adaptation? Why is Godzilla--and in turn the kaiju phenomenon--so important to popular culture? Fujita believes it's because Godzilla's literal larger-than-life status places him above other genres, like superhero films, in terms of the fantastical. It's something that can never exist, and so we crave it our fiction.

"The main element that people are really into is that Godzilla, definitely, is impossible in the real world, it's impossible to have huge monsters fighting one another," Fujita said. "You might have something like Batman or Spider-man, and that''s more down to scale, it's not humanly possible but more down to scale. But the scale of huge monsters fighting one another--it's completely, definitely not possible. It's also just really cool."

From: www.gamespot.com


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